Vulpinal
Creature 6- Perception
- +15; darkvision
- Languages
- Common, Diabolic, Draconic, Empyrean, speak with animals, tongues
- Skills
- Acrobatics +12, Arcana +15, Deception +14, Medicine +11, Performance +16, Religion +13, Society +13, Stealth +12
- Str +2, Dex +4, Con +4, Int +5, Wis +3, Cha +6
- Items
- musical instrument (handheld)
Constant Spells
- AC
- 23; Fort +12, Ref +14, Will +15
- HP
- 105; Weaknesses unholy 5
- Speed
- 30 feet
Melee ◆ jaws +15 (finesse, holy, magical, unarmed), Damage 2d10+4 piercing plus 1d6 spirit
Melee ◆ claw +15 (agile, finesse, holy, magical, unarmed), Damage 2d6+4 slashing plus 1d6 spirit
Divine Innate Spells DC 24, attack +16; 4th divine wrath, translocate; 3rd calm, cleanse affliction; 2nd invisibility (at will, self only); Constant (5th) truespeech, speak with animals
Champion Focus Spells DC 24, attack +16; 1st lay on hands
Fox's Wile A vulpinal's core value is cleverness. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Source: Pathfinder Monster Core 2