Yamaraj
Creature 20- Perception
- +37; darkvision, lifesense 240 feet, truesight 60 feet
- Languages
- Chthonian, Diabolic, Empyrean, Requian, Telepathy 120 feet, Truespeech
- Skills
- Acrobatics +33, Athletics +38, Deception +34, Diplomacy +34, Intimidation +36, Legal Lore +40, Occultism +38, Religion +38, Society +38
- Str +10, Dex +7, Con +7, Int +10, Wis +7, Cha +6
Telepathy 120 feet (aura, magical, mental)
Lifesense 240 feet
Constant Spells
- AC
- 45; Fort +33, Ref +31, Will +35; +1 status to all saves vs. magic
- HP
- 375, fast healing 20, lightning drinker; Immunities death effects, disease, electricity; Resistances void 20, poison 20
Fast Healing 20
Frightful Presence (aura, emotion, fear, mental) 60 feet. DC 39 Will
Lightning Drinker Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.
During that turn, if it uses Beetle Breath, the beetles deal 2d12 additional electricity damage.
- Speed
- 35 feet, fly 50 feet, swim 30 feet
Melee ◆ jaws +38 (magical, reach 15 feet, unarmed), Damage 4d8+18 piercing plus Improved Grab plus Shepherd's Touch plus Yamaraj Venom
Melee ◆ claw +38 (agile, magical, reach 15 feet, unarmed), Damage 4d4+18 slashing plus Shepherd's Touch
Melee ◆ tail +38 (magical, reach 20 feet), Damage 4d10+18 bludgeoning plus Shepherd's Touch
Divine Innate Spells DC 44, attack +36; 10th manifestation, revival; 9th seize soul, wails of the damned, spirit blast, harm, heal; 8th chain lightning, wall of force, dispel magic; 5th mind probe (at will), translocate (at will); Constant (10th) truesight
Beetle Breath ◆◆ (divine) The yamaraj breathes a blast of beetles in a 50-foot cone that deals 14d8 slashing damage and 4d8 persistent slashing damage to creatures in the area with a DC 42 Reflex save.
It can't use Beetle Breath again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Sickened 1.
Failure The creature takes full damage and is Sickened 2.
Critical Failure The creature takes double damage and is Sickened 3.
Final Judgment A yamaraj's Manifestation spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the land of the dead, or banish a creature from the land of the dead.
Shepherd's Touch (incorporeal) A yamaraj's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 3d6 void damage to living creatures and 3d6 vitality damage to undead.
Yamaraj Venom (poison) While a creature is clumsy from this poison, it is Doomed with the same value;
Saving Throw DC 42 Fortitude
Maximum Duration 10 rounds
Stage 1 3d8 poison damage and Clumsy 1 (1 round)
Stage 2 5d8 poison damage and Clumsy 2 (1 round)
Stage 3 7d8 poison damage and Clumsy 3 (1 round)
Improved Grab ◇
Source: Pathfinder Monster Core