Requiem Dragon (Ancient, Spellcaster)

Creature 20
  • uncommon
  • Gargantuan
  • divine
  • dragon
Perception
+36 status sight; darkvision, lifesense (imprecise) 120 feet, scent (imprecise) 60 feet
Languages
Chthonian, Common, Daemonic, Draconic, Empyrean, Requian
Skills
Acrobatics +32, Athletics +38, Diplomacy +34, Medicine +41, Religion +38, River of Souls Lore +34
Str +10, Dex +6, Con +7, Int +6, Wis +10, Cha +7

Soul Journey (divine, exploration) The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.

Status Sight The requiem dragon automatically knows the Hit Points of all creatures they can see.

AC
44; Fort +33, Ref +30, Will +36
HP
370; Immunities death effects, paralyzed, sleep

Soul Anchor ⟲ (divine) A creature within 60 feet would drop to 0 Hit Points

Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.

Effect: Soul Anchor

Withhold Death ⟲ (divine) Trigger The dragon is critically hit by an attack

Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 20 to all damage against the triggering attack.

Speed
60 feet, fly 180 feet, swim 60 feet

Melee ◆ horn +38 (magical, reach 20 feet), Damage 4d10+15 piercing plus 2d8 spirit

Melee ◆ claw +38 (agile, magical, reach 15 feet), Damage 4d6+15 slashing plus 2d8 spirit plus Grab

Melee ◆ tail +36 (magical, reach 25 feet), Damage 4d8+15 bludgeoning plus 2d8 spirit

Divine Prepared Spells DC 42, attack +34; 9th foresight, seize soul; 8th spirit song; 7th interplanar teleport, planar seal, regenerate; 6th field of life, raise dead; 5th banishment, breath of life, invoke spirits; 4th ghostly tragedy, talking corpse, vital beacon; 3rd ring of truth, safe passage; 2nd see the unseen, share life; 1st protection, sanctuary, spirit link, thoughtful gift; Cantrips (1st) guidance, haunting hymn, message, sigil, stabilize

Divine Innate Spells DC 39; 10th heal; 9th heal; Cantrips (1st) stabilize

Dooming Breath ◆◆ (divine, spirit) Creative energy erupts from the dragon's mouth, dealing 16d8 spirit damage in a 120-foot line (DC 42 basic Reflex save). Undead creatures who fail the save must also succeed at a DC 42 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.

Redirect River ◆ (concentrate, death, divine) The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 15-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 42 basic Fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect.

Soul Shield ◆◆ (concentrate, divine) Frequency once per day

Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 10 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the requiem dragon (ancient, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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