Tarn Linnorm
Creature 20- Perception
- +35; darkvision, scent (imprecise) 60 feet
- Languages
- Aklo, Draconic, Fey
- Skills
- Acrobatics +32, Athletics +38, Stealth +34
- Str +10, Dex +6, Con +8, Int −1, Wis +7, Cha +8
Constant Spells
- AC
- 46 all-around vision; Fort +36, Ref +32, Will +31; +1 status to all saves vs. magic
- HP
- 400, regeneration 15 (deactivated by cold iron); Immunities acid, curse, paralyzed, sleep; Weaknesses cold iron 15
All-Around Vision
Regeneration 15 (Deactivated by Cold Iron)
Curse of Death (curse, death, primal) When a creature slays the tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.
Reactive Strike (Tail Only) ⟲
- Speed
- 35 feet, fly 100 feet, swim 80 feet, unfettered movement
Melee ◆ jaws +38 (magical, reach 30 feet, unarmed), Damage 4d12+18 piercing plus Tarn Linnorm Venom
Melee ◆ claw +38 (agile, magical, reach 30 feet, unarmed), Damage 4d8+18 slashing
Melee ◆ tail +38 (agile, magical, reach 30 feet), Damage 4d6+18 bludgeoning plus Improved Grab
Primal Innate Spells DC 42, attack +34; Constant (9th) unfettered movement; Constant (8th) truesight
Constrict ◆ 3d6+18 bludgeoning, DC 44 basic Fortitude
Corrosive Breath ◆◆ (acid, poison, primal) The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid, dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex save).
The linnorm can't use Corrosive Breath or Double Breath again for 1d4 rounds.
The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude or gain Sickened 4 from the poisonous fumes.
Double Bite ◆ The tarn linnorm Strides and then makes a jaws Strike with each of their heads, each against a different target. Both attacks count toward the tarn linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.
Double Breath ◆◆◆ The tarn linnorm uses Corrosive Breath twice. A creature attempts only one save and can take damage only once.
The linnorm can't use Corrosive Breath or Double Breath again for 2d4 rounds.
Tarn Linnorm Venom (acid, injury, poison) Saving Throw DC 44 Fortitude
Maximum Duration 10 rounds
Stage 1 7d6 acid damage and Drained 1 (1 round)
Stage 2 11d6 acid damage and Drained 2 (1 round)
Improved Grab ◇
Source: Pathfinder Monster Core