Tarn Linnorm

Creature 20
  • uncommon
  • Gargantuan
  • acid
  • amphibious
  • dragon
Perception
+35; darkvision, scent (imprecise) 60 feet
Languages
Aklo, Draconic, Fey
Skills
Acrobatics +32, Athletics +38, Stealth +34
Str +10, Dex +6, Con +8, Int −1, Wis +7, Cha +8

Constant Spells

AC
46 all-around vision; Fort +36, Ref +32, Will +31; +1 status to all saves vs. magic
HP
400, regeneration 15 (deactivated by cold iron); Immunities acid, curse, paralyzed, sleep; Weaknesses cold iron 15

All-Around Vision

Regeneration 15 (Deactivated by Cold Iron)

Curse of Death (curse, death, primal) When a creature slays the tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.

Reactive Strike (Tail Only) ⟲

Speed
35 feet, fly 100 feet, swim 80 feet, unfettered movement

Melee ◆ jaws +38 (magical, reach 30 feet, unarmed), Damage 4d12+18 piercing plus Tarn Linnorm Venom

Melee ◆ claw +38 (agile, magical, reach 30 feet, unarmed), Damage 4d8+18 slashing

Melee ◆ tail +38 (agile, magical, reach 30 feet), Damage 4d6+18 bludgeoning plus Improved Grab

Primal Innate Spells DC 42, attack +34; Constant (9th) unfettered movement; Constant (8th) truesight

Constrict ◆ 3d6+18 bludgeoning, DC 44 basic Fortitude

Corrosive Breath ◆◆ (acid, poison, primal) The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid, dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex save).

The linnorm can't use Corrosive Breath or Double Breath again for 1d4 rounds.

The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude or gain Sickened 4 from the poisonous fumes.

Double Bite ◆ The tarn linnorm Strides and then makes a jaws Strike with each of their heads, each against a different target. Both attacks count toward the tarn linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.

Double Breath ◆◆◆ The tarn linnorm uses Corrosive Breath twice. A creature attempts only one save and can take damage only once.

The linnorm can't use Corrosive Breath or Double Breath again for 2d4 rounds.

Tarn Linnorm Venom (acid, injury, poison) Saving Throw DC 44 Fortitude

Maximum Duration 10 rounds

Stage 1 7d6 acid damage and Drained 1 (1 round)

Stage 2 11d6 acid damage and Drained 2 (1 round)

Improved Grab ◇

Source: Pathfinder Monster Core

Running this fight? Add the tarn linnorm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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