Vrolikai
Creature 20- Perception
- +34; darkvision, truesight 60 feet
- Languages
- Chthonian, Draconic, Empyrean, Necril, Telepathy 100 feet
- Skills
- Acrobatics +37, Arcana +33, Athletics +36, Deception +36, Intimidation +38, Religion +34, Stealth +34, Survival +34
- Str +10, Dex +7, Con +9, Int +6, Wis +6, Cha +8
Telepathy 100 Feet (aura, magical, mental)
Constant Spells
- AC
- 45; Fort +35, Ref +33, Will +34; +1 to all saves vs. magic
- HP
- 440; Immunities death effects; Weaknesses cold iron 15, holy 15
Death-Stealing Gaze (aura, divine, visual) 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes Drained 1.
A creature that dies while it has drain from a vrolikai's gaze rises as a ghoul the next midnight. The GM determines what kind of ghoul.
- Speed
- 35 feet, fly 50 feet
Melee ◆ jaws +38 (magical, reach 10 feet, unarmed, unholy), Damage 4d12+18 piercing
Melee ◆ black flame knife +40 (agile, magical, unholy), Damage 3d4+18 piercing plus 2d6 void
Melee ◆ stinger +38 (magical, reach 15 feet, unholy), Damage 4d8+18 piercing plus Mindwarping
Divine Innate Spells DC 44, attack +36; 10th massacre, execute, vampiric exsanguination, paralyze; 7th regenerate; 4th translocate (at will); Constant (6th) truesight
Black Flame Knives ◆ (divine, unholy) The vrolikai manifests a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers that deal an additional 2d6 void damage. They fade away into nothingness 1 minute after a vrolikai no longer carries them.
Consume Death ◆ (concentrate, divine, visual) The vrolikai focuses their deathstealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.
Success The creature is unaffected.
Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.
Critical Failure As failure, but the creature increases the amount of drain by 2.
Focused Flames ◆◆ The vrolikai attacks a single target with all of their black flame knives. The demon makes a black flame knife Strike with the following additional effects. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of back flame knives the vrolikai used.
Critical Success The target takes an additional 2d6 void damage for each knife beyond the first (typically 6d6 extra damage) and takes 4d6 persistent void damage.
Success The target takes an additional 2d6 void damage for each knife beyond the first.
Failure The vrolikai deals the damage their black flame knife Strike normally deals on a hit.
Mindwarping (emotion, mental) The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will save.
Critical Success The creature is unaffected.
Success The creature becomes Stupefied 1 for 1 minute.
Failure The creature becomes stupefied 1. If it's already stupefied, its stupefied value increases by 1 instead (to a maximum of Stupefied 4).
Critical Failure As failure, plus the creature is Confused for 1 minute.
Source: Pathfinder Monster Core