Pleroma
Creature 20- Perception
- +37; darkvision, lifesense (imprecise) 120 feet, truesight 60 feet
- Languages
- Envisioning
- Skills
- Acrobatics +33, Arcana +38, Deception +34, Diplomacy +34, Occultism +38, Religion +39, Stealth +35
- Str +6, Dex +7, Con +6, Int +8, Wis +9, Cha +6
Envisioning (aura, divine, mental) 100 feet
A pleroma can communicate mentally with any creatures in the aura using wordless psychic projections. They don't need to share a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.
Lifesense 120 feet
At-Will Spells
Constant Spells
- AC
- 45; Fort +32, Ref +31, Will +37; +1 status to all saves vs. magic
- HP
- 335, regeneration 20 (deactivated by spirit); Immunities vitality, void; Weaknesses spirit 20
Regeneration 20 (Deactivated by Spirit)
Reality Twist ⟲ Trigger The pleroma critically fails a saving throw
Effect The critical failure becomes a normal failure.
- Speed
- 0 feet, fly 40 feet, unfettered movement
Melee ◆ touch of creation +36 (agile, magical, vitality), Damage 5d8+16 vitality
Melee ◆ touch of destruction +36 (agile, magical, void), Damage 5d8+16 void
Divine Innate Spells DC 47, attack +39; 10th manifestation; 9th detonate magic, overwhelming presence, blessed boundary, banishment; 8th unrelenting observation, disintegrate; 7th interplanar teleport, retrocognition; 5th creation (at will); 4th shape stone (at will), create food (at will); 3rd hypercognition (at will); 2nd shape wood (at will); 1st create water (at will); Cantrips (1st) vitality lash, void warp; Constant (8th) truesight; Constant (4th) unfettered movement
Generate Sphere ◆◆ (concentrate, divine) The pleroma manifests a 2-foot-diameter sphere of energy—either a white sphere of creation that hovers above their left hand or a black sphere of oblivion above their right. This action has the vitality trait for a sphere of creation or the void trait for a sphere of oblivion. A sphere vanishes after 1 minute, when it is more than 300 feet from the pleroma, or when the pleroma Generates a Sphere of that type again. A sphere of oblivion winks out of existence when it vanishes, but a sphere of creation explodes in blinding light—each creature in a 30-foot emanation must succeed at a DC 43 Fortitude save or be permanently Blinded. This is a light effect.
Propel Sphere ◆ (concentrate, divine) Requirements The pleroma has a sphere of creation or sphere of oblivion active
Effect The pleroma makes one of its spheres fly 10 feet in any direction, ignoring difficult terrain and greater difficult terrain. A sphere of creation creates new matter in its path, which the pleroma can have manifest as normal terrain, difficult terrain, greater difficult terrain, or a cube of solid mater (such as clay, wood, or stone). A sphere of oblivion destroys unattended objects it touches, though larger objects are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature; when it does, the creature takes 20d6 damage with a DC 43 Fortitude save.
This is an incapacitation effect.
Success The creature takes no damage and is pushed out of the sphere to the nearest open space of the GM's choice.
Failure The creature takes full damage; this is vitality damage for a sphere of creation or void damage for a sphere of oblivion, but it can damage any type of creature regardless of its normal immunities. The creature is then pushed out of the sphere as on a success. A creature reduced to 0 HP is slain instead of being pushed out, either merged with new matter for a sphere of creation or completely destroyed for a void of oblivion; the creature can be restored only via a Wish ritual or similarly powerful effect. This is a death effect.
Critical Failure As failure, but the creature takes double damage.
Source: Pathfinder Monster Core