Yamah
Creature 5- Perception
- +12 detect magic; darkvision
- Languages
- Diabolic, Draconic, Empyrean, Truespeech
- Skills
- Acrobatics +13, Arcana +10, Deception +12, Diplomacy +12, Religion +13, Stealth +13
- Str +3, Dex +4, Con +2, Int +3, Wis +4, Cha +5
- Items
- starknife, forceful quartz bracelet, gem (charged) (2), gem
- AC
- 21; Fort +9, Ref +13, Will +13
- HP
- 75; Weaknesses cold iron 5, unholy 5
- Speed
- 25 feet, fly 70 feet
Melee ◆ starknife +15 (agile, deadly d6, finesse, holy, magical, versatile s), Damage 2d4+8 piercing
Ranged ◆ starknife +15 (agile, deadly d6, holy, magical, thrown 20 feet, versatile s), Damage 2d4+8 piercing
Divine Innate Spells DC 21, attack +14; 3rd holy light, dispel magic; 2nd invisibility, sure footing, heal; Cantrips (1st) divine lance; Constant (5th) truespeech; Constant (1st) detect magic
Crystallized Attack ◇ (divine, manipulate) Requirements The yamah has a charged gem on its forceful quartz bracelet
Effect The yamah channels the magic from an active gem, causing its starknife to glow with unnatural brightness. Their next starknife Strike before the end of their turn deals an extra 1d6 force damage and increases its thrown range to 60 feet. This drains one of their quartz gems.
Free Mind ⟲ (mental) Trigger An ally of the yamah's attempts a saving throw against an efect that has the mental trait
Effect The ally's gains a +4 status bonus to the saving throw. If the ally rolls a success, they get a critical success instead.
Sneak Attack The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Starstrike Any non-magical starknife becomes a +1 striking returning weapon while a yamah wields it.
Steal Magic ◆◆ (concentrate, divine) The yamah makes a melee spell attack against a creature under the efects of a spell; a yamah automatically succeeds with this attack against a willing creature. On a success, the yamah's divine touch attempts to counteract the spell (counteract rank 3, counteract modifer +16). A successful counteract siphons the magical energy into one of the gems on its forceful quartz bracelet, recharging it.
Source: Pathfinder Monster Core 2