Urdefhan Tormentor

Creature 5
  • Medium
  • humanoid
  • unholy
  • urdefhan
Perception
+13; greater darkvision
Languages
Aklo, Daemonic, Sakvroth
Skills
Acrobatics +8, Crafting +9, Intimidation +11, Occultism +12, Religion +13
Str +3, Dex +1, Con +3, Int +2, Wis +4, Cha +2
Items
warhammer
AC
21; Fort +11, Ref +10, Will +15
HP
75; Immunities death effects, disease, fear effects; Weaknesses vitality 5

Necrotic Decay (divine, void) When an urdefhan dies, their translucent flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 5d6 void damage to creatures in this area as their flesh curdles and rots (DC 21 basic Fortitude save).

Void Healing

Speed
25 feet

Melee ◆ warhammer +12 (shove), Damage 1d8+5 bludgeoning

Melee ◆ jaws +14 (unarmed), Damage 2d6+5 piercing plus Wicked Bite

Divine Innate Spells DC 23, attack +15; 3rd paralyze, harm; 2nd darkness, false vitality, see the unseen, harm; 1st enfeeble, gentle landing (self only), grim tendrils, harm

Stoke the Fervent ◆◆ (auditory, divine, emotion, mental) Frequency once per day

Effect The urdefhan lets out a battle cry, sending themself and their allies into a fanatical frenzy. The tormentor and each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected creatures must use at least one of their actions to Strike each round, if they're able (even if it means attacking an ally, object, or thin air). This lasts for 2d4 rounds.

Wicked Bite ◆ Requirements The urdefhan damaged a creature with a jaws Strike on their last action

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The target must succeed at a DC 22 Fortitude save or be affected by drain blood or drain vitality (the urdefhan's choice). If the jaws Strike was a critical hit, the creature is affected by both effects, using the same save result for both.

• Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 HP).

• Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).

Source: Pathfinder Monster Core 2

Running this fight? Add the urdefhan tormentor to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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