Venedaemon
Creature 5- Perception
- +12 smell magic (imprecise) 60 feet; darkvision
- Languages
- Aklo, Chthonian, Common, Daemonic, Diabolic, Draconic, Requian, Telepathy 100 feet
- Skills
- Acrobatics +13, Arcana +16, Deception +12, Occultism +14, Religion +13, Scribing Lore +14
- Str +2, Dex +4, Con +2, Int +5, Wis +3, Cha +3
Telepathy 100 feet (aura, magical, mental)
Smell Magic (Imprecise) 60 feet A venedaemon is aware of magical items and active spells as an imprecise sense. The subtle differences in these scents reveal the tradition and traits of the magic.
- AC
- 21; Fort +9, Ref +11, Will +14; +1 status to all saves vs. magic
- HP
- 75; Immunities death effects; Weaknesses holy 5
- Speed
- 25 feet
Melee ◆ tentacle +13 (agile, finesse, magical, reach 10 feet, unarmed, unholy), Damage 2d6+5 bludgeoning
Arcane Spontaneous Spells DC 22, attack +14; 3rd fireball, levitate, paralyze; 2nd blazing bolt, dispel magic, invisibility, noise blast; 1st enfeeble, fear, force barrage, illusory disguise; Cantrips (1st) electric arc, shield, sigil, telekinetic hand, void warp
Divine Innate Spells DC 22, attack +14; 4th translocate
Residual Force ◆ (arcane, force) Requirements The venedaemon's most recent action was to cast a spell
Effect Fading runes cling to the venedaemon's tentacles. The venedaemon makes a tentacle Strike that has a reach of 20 feet and deals 2d4 additional force damage.
Soul Spell If a venedaemon ingest a soul gem from a cacodaemon, they can recover an expended spell slot instead of gaining fast healing. The spell slot's rank can be no higher than half the level of the creature whose soul was consumed, rounded up.
Twisted Whispers ◆ (arcane, auditory, concentrate, linguistic, mental) The venedaemon whispers to a creature within 15 feet, which must succeed at a DC 22 Will save or be Stupefied 2 for 1 minute (or Stupefied 3 on a critical failure).
Regardless of the results of the save, the creature is immune to Twisted Whispers for 24 hours.
Source: Pathfinder Monster Core