Vordine
Creature 5- Perception
- +12; greater darkvision
- Languages
- Common, Diabolic, Telepathy 100 feet
- Skills
- Acrobatics +13, Athletics +15, Intimidation +13, Religion +12, Warfare Lore +13
- Str +4, Dex +4, Con +5, Int +2, Wis +3, Cha +2
- Items
- whip, trident, breastplate
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
- AC
- 22; Fort +14, Ref +13, Will +10; +1 status to all saves vs. magic
- HP
- 60; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 5
Reactive Strike ⟲
- Speed
- 25 feet
Melee ◆ trident +15 (magical, unholy), Damage 1d8+10 piercing
Melee ◆ whip +15 (disarm, finesse, magical, nonlethal, reach 10 feet, trip, unholy), Damage 1d4+10 bludgeoning
Melee ◆ hoof +15 (agile, magical, unholy), Damage 1d4+7 bludgeoning plus 1d4 fire
Ranged ◆ trident +13 (magical, thrown 20 feet, unholy), Damage 1d8+10 piercing
Divine Innate Spells DC 19, attack +11; 4th translocate (at will)
Burning Hoofprints ◆◆ (divine, fire, unholy) The vordine Strides, trailing hoofprints in each square they exit. The hoofprints burn for 1 minute. A creature on the ground that enters a square with burning hoofprints or begins its turn in one takes 1d4 fire damage.
Infernal Trident ◆ The vordine makes a trident Strike, increasing their reach to 10 feet for that Strike. If there is an unholy ally between the vordine and their target, that creature's energy causes the Strike to deal an additional 1d6 spirit damage.
Source: Pathfinder Monster Core