Vloriak

Creature 5
  • Medium
  • demon
  • fiend
  • unholy
Perception
+13; darkvision
Languages
Chthonian, Common, telepathy 100 feet
Skills
Athletics +13, Intimidation +12
Str +4, Dex +2, Con +4, Int −1, Wis +4, Cha +3

Telepathy 100 feet (aura, magical, mental)

AC
21; Fort +15, Ref +11, Will +13; +1 status to all saves vs. magic
HP
90; Weaknesses cold iron 5, holy 5; Resistances acid 5

Restoration Vulnerability A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6 mental damage and cannot Lick Rust on their next turn.

Speed
25 feet

Melee ◆ claw +15 (unarmed, unholy), Damage 2d6+6 slashing plus 1d6 spirit

Melee ◆ tongue +15 (agile, reach 10 feet, unholy), Damage 1d6 spirit plus 2d6 acid plus Rust

Divine Innate Spells DC 22, attack +14; 3rd paralyze; 2nd acid grip, shatter; Cantrips (1st) caustic blast

Lick Rust ◆ (attack) Requirements The vloriak rusted a metal item with its tongue this turn

Effect The vloriak attempts a tongue Strike on the same target it just attacked. If it hits, it deals no damage as it licks away the rust and heals 2d6 healing Hit Points (or 4d6 healing Hit Points if the Strike was a critical hit). It can't Lick Rust on its next turn.

Rust A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or Disarm attempt, the vloriak deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.

Spew Rusted Shards ◆◆ (divine) The vloriak spews a 15-foot cone of acid and rusted metal. Creatures in the area take 3d6 acid and 3d6 piercing damage (DC 22 basic Reflex save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for 1d4 rounds.

Tetanus (disease) An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 Fortitude

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed with spasms (1 day)

Stage 4 death

Source: Pathfinder Monster Core 2

Running this fight? Add the vloriak to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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