War Wraith
Creature 9- Perception
- +19; darkvision, lifesense (imprecise) 60 feet
- Languages
- Common, Necril
- Skills
- Acrobatics +19, Intimidation +21, Stealth +19
- Str −5, Dex +6, Con +3, Int +3, Wis +4, Cha +6
- AC
- 27; Fort +16, Ref +19, Will +21; +1 status to all saves vs. vitality
- HP
- 130, void healing; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force or ghost touch or spirit or vitality) (double resistance vs. non magical)
Draining Presence (aura, void) 10 feet. A living creature that enters the aura must succeed at a DC 26 Fortitude save or become Drained 1. It recovers after it has been out of the aura for 1 minute. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
Sunlight Powerlessness While in sunlight, a war wraith is Stunned 2 and Clumsy 2.
Void Healing
- Speed
- null feet, fly 60 feet
Melee ◆ wraith touch +21 (agile, divine, finesse, void), Damage 2d12+6 void
Absorb Wraith ◆ Frequency once per round
Effect The war wraith extends their hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the war wraith in a straight line, dealing 3d10 void damage to each creature along the line with a DC 28 basic Fortitude save. The war wraith absorbs the essence of the target wraith, becoming Quickened for 1 minute. They can use their extra action only to Fly or Strike. An unwilling target can resist being absorbed if it succeeds at a DC 28 Will save.
Grip of Fear ◆◆ (emotion, fear, mental, nonlethal) The wraith reaches into an adjacent creature's chest, gripping its heart. The target takes 9d6 mental damage with a DC 28 basic Will save. On a critical failure, the creature is also Paralyzed until the start of the wraith's next turn.
Robes of Welcome ◆ (divine, void) Frequency once per round
Effect The wraith wraps their robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace (curse, death, divine, void) If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, it bypasses the resistance of the wraith that cursed it
Saving Throw DC 28 Will
Stage 1 the victim is Dazzled in any light (1 hour)
Stage 2 the victim gains lifesense 30 feet but is Blinded in any light (1 hour)
Stage 3 as stage 2, but the creature also has void healing (1 hour)
Stage 4 the victim becomes Unconscious and can't awaken (1 day)
Stage 5 the creature dies and becomes a wraith under the command of the war wraith, its body crumbling to ash
Source: Pathfinder Monster Core 2