Tennin
Creature 9- Perception
- +17 fingers upon the loom (precise) 60 feet; darkvision
- Languages
- Diabolic, Draconic, Empyrean, Truespeech
- Skills
- Acrobatics +19, Crafting +19, Performance +19, Religion +19, Society +17
- Str +2, Dex +6, Con +3, Int +2, Wis +4, Cha +6
- Items
- handwraps of mighty blows, flawless celestial shawl
Fingers Upon the Loom The tennin can detect creatures wearing or holding any clothing as a precise sense with a range of 60 feet.
Flawless Celestial Shawl Each tennin has a unique flawless celestial shawl. A tennin without their flawless celestial shawl can't use their fly Speed or cast divine innate spells.
Secrets of Immortality The tennin can use Occultism instead of Medicine to Administer First Aid, Treat Disease, Treat Poison, and Treat Wounds.
- AC
- 27; Fort +16, Ref +21, Will +17
- HP
- 155; Weaknesses unholy 10; Resistances cold 10
Five Color Dance (aura, divine) 30 feet. Any piece of clothing or equipment worn or held by an ally within the aura has its Hardness increased by 3, Hit Points increased by 20, and Broken Threshold increased by 10.
- Speed
- 30 feet, dancer across the heavens, unfettered movement
Melee ◆ fist +20 (agile, finesse, holy, magical, nonlethal), Damage 2d8+6 bludgeoning plus 2d6 spirit
Divine Innate Spells DC 29, attack +21; 5th wall of ice, safe passage, heal; 4th sure footing (at will); 2nd peaceful rest; Cantrips (1st) divine lance, frostbite, know the way, sigil; Constant (5th) truespeech, unfettered movement
Dancer Across the Heavens The tennin can Step into difficult terrain and can use either their land or fly Speed to Step. Also, when the tennin attempts a Performance check to dance, they can Step or Stride as a free action.
Source: Pathfinder Monster Core 2