Tyrannosaurus Skeleton

Creature 9
  • Gargantuan
  • mindless
  • skeleton
  • undead
  • unholy
Perception
+17; darkvision
Skills
Athletics +19
Str +7, Dex +0, Con +5, Int −5, Wis +2, Cha +0
AC
27; Fort +20, Ref +13, Will +17
HP
140, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10

Void Healing

Speed
40 feet

Melee ◆ jaws +20 (deadly d12, reach 20 feet, unarmed), Damage 2d12+9 piercing plus Grab

Melee ◆ foot +20 (reach 15 feet, unarmed), Damage 2d10+9 bludgeoning

Rib Skewer ◆ The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either Escapes or someone uses Force Open (DC 28) to break the rib (either is DC 28).

Trample ◆◆◆ Huge or smaller, foot, DC 28 basic Reflex

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the tyrannosaurus skeleton to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors