Tyrannosaurus Skeleton
Creature 9- Perception
- +17; darkvision
- Skills
- Athletics +19
- Str +7, Dex +0, Con +5, Int −5, Wis +2, Cha +0
- AC
- 27; Fort +20, Ref +13, Will +17
- HP
- 140, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Void Healing
- Speed
- 40 feet
Melee ◆ jaws +20 (deadly d12, reach 20 feet, unarmed), Damage 2d12+9 piercing plus Grab
Melee ◆ foot +20 (reach 15 feet, unarmed), Damage 2d10+9 bludgeoning
Rib Skewer ◆ The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes 2d10+9 piercing damage (DC 28 basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes 2d6 bleed until it either Escapes or someone uses Force Open (DC 28) to break the rib (either is DC 28).
Trample ◆◆◆ Huge or smaller, foot, DC 28 basic Reflex
Grab ◆
Source: Pathfinder Monster Core 2