Tikbalang
Creature 9- Perception
- +16; low light vision
- Languages
- Common, Fey
- Skills
- Athletics +20, Deception +21, Nature +14, Stealth +17, Survival +16
- Str +5, Dex +4, Con +4, Int −1, Wis +3, Cha +6
- AC
- 27; Fort +19, Ref +17, Will +14
- HP
- 197; Weaknesses mental 10
Believe the Lie The tikbalang takes a –2 circumstance penalty to saves against illusion spells and to their Will DC against checks to Lie to them.
- Speed
- 30 feet
Melee ◆ fist +20 (agile), Damage 2d6+8 bludgeoning
Melee ◆ hoof +20 (reach 10 feet), Damage 2d10+8 bludgeoning
Occult Innate Spells DC 29, attack +21; 8th quandary (once per week); 4th mirage, hypnotize
Change Shape ◆ (concentrate, occult, polymorph) The tikbalang takes on the appearance of any Medium or Large humanoid. This doesn't change the tikbalang's Speed or their attack and damage modifiers with their Strikes.
Flailing Thrash ◆◆ The tikbalang makes two fist Strikes, with each Strike dealing an extra 1d6 untyped damage against creatures grabbing or Grabbed or Restrained by the tikbalang. The multiple attack penalty doesn't increase until after both attacks.
Unnatural Leap ◆ The tikbalang jumps up to their Speed horizontally, or half that vertically.
Source: Pathfinder Monster Core 2