Vescavor Queen
Creature 9- Perception
- +11; darkvision
- Languages
- Chthonian
- Skills
- Acrobatics +20, Athletics +18, Religion +16, Stealth +20, Survival +16
- Str +6, Dex +5, Con +5, Int +1, Wis +3, Cha +2
- AC
- 28; Fort +17, Ref +19, Will +15
- HP
- 150; Weaknesses cold iron 10, holy 10; Resistances acid 10
- Speed
- 20 feet, fly 50 feet
Melee ◆ jaws +20 (magical, unarmed, unholy), Damage 1d10+13 piercing plus 1d10 acid
Melee ◆ claw +20 (agile, magical, reach 10 feet, unarmed, unholy), Damage 2d10+8 slashing plus Grab
Melee ◆ stinger +20 (magical, reach 15 feet, unholy), Damage 2d4 piercing plus 2d10 acid
Ranged ◆ spit +19 (acid, magical), Damage 2d8 acid plus Rage Pheromones
Chaotic Spawning ◆◆◆ The vescavor queen strengthens her swarms. All vescavor swarms within 100 feet become Huge and Quickened for 1 minute. Vescavor swarms can only use the extra action each round for the Ravenous Bites action.
Effect: Chaotic Spawning
Feeding Time ◆ The vescavor queen causes any number of vescavor swarms within 100 feet to immediately use their reaction to perform the Ravenous Bites action.
Opportune Snack ◆ The vescavor queen pulls a creature it has Grabbed or Restrained into a space adjacent to it and makes a jaws Strike with a +2 circumstance bonus.
Rage Pheromones If the vescavor queen's spit Strike damages a creature, it takes a –2 status penalty to all saving throws imposed by vescavor swarms for 1 minute.
Grab ◆
Source: Pathfinder Monster Core