Vanth
Creature 7- Perception
- +15; darkvision, lifesense 60 feet
- Languages
- Chthonian, Diabolic, Empyrean, Requian
- Skills
- Acrobatics +17, Athletics +17, Intimidation +15, Occultism +13, Religion +13, Stealth +17
- Str +6, Dex +4, Con +2, Int +2, Wis +4, Cha +2
- Items
- scythe
Lifesense 60 feet
- AC
- 27; Fort +15, Ref +13, Will +17; +1 status to all saves vs. magic
- HP
- 105; Immunities death effects, disease; Resistances void 10, poison 10
Frightful Presence (aura, emotion, fear, mental) 20 feet. DC 22 Will
Reactive Strike ⟲
- Speed
- 25 feet, fly 40 feet
Melee ◆ scythe +18 (deadly d10, magical, trip), Damage 1d10+8 slashing plus Shepherd's Touch
Melee ◆ jaws +17 (agile, unarmed), Damage 1d6+8 slashing plus Shepherd's Touch
Divine Innate Spells DC 22, attack +14; 5th translocate; 4th translocate (at will); 3rd holy light, locate; 2nd invisibility (at will, self only)
Infuse Weapon (divine) A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Shepherd's Touch A vanth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.
Vanth's Curse ◆◆ (curse, divine, misfortune) Frequency three times per day
Effect The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save.
Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.
Success The target feels a momentary shudder of doom and is Stupefied 1 for 1 minute by the distracting sensation.
Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is Stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of Stupefied 4.
Critical Failure As failure, but the effect is permanent.
Source: Pathfinder Monster Core