Succubus

Creature 7
  • uncommon
  • Medium
  • demon
  • fiend
  • unholy
Perception
+15; darkvision
Languages
Chthonian, Common, Draconic, Empyrean, three additional mortal languages, Telepathy 100 feet, Truespeech
Skills
Acrobatics +14, Deception +18, Diplomacy +20, Intimidation +16, Religion +13, Society +15, Stealth +14
Str +2, Dex +3, Con +4, Int +4, Wis +2, Cha +7

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
23; Fort +15, Ref +14, Will +17; +1 status to all saves vs. magic
HP
100; Weaknesses cold iron 5, holy 5

Rejection Vulnerability As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d6 mental damage.

For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d6 mental damage to the succubus with a successful Demoralize action incorporating its rejection.

Seductive Presence (aura, emotion, mental) 10 feet.

Any creature in the aura that could be sexually attracted to a succubus takes a –2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Speed
25 feet, fly 35 feet

Melee ◆ claw +16 (agile, finesse, magical, unarmed, unholy), Damage 2d8+8 slashing

Divine Innate Spells DC 26, attack +18; 6th dominate; 5th translocate; 4th suggestion (at will), translocate (at will); 3rd mind reading (at will); 1st charm (at will); Constant (5th) truespeech

Change Shape ◆ (concentrate, divine, polymorph) The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

Embrace ◆ (attack) The succubus attempts to Grapple a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.

Passionate Kiss ◆ (divine, emotion, mental, unholy, void) Frequency once per round

Effect The succubus engages a creature they have Grabbed or Restrained in an embrace or other act of passion to drain its vital essence.

The kiss makes the creature Drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 26 Will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.

Profane Gift ◆◆◆ (divine, mental) Frequency once per day

Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's Suggestion spells.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them Stupefied 3 with an unlimited duration.

A summoned succubus can't grant a profane gift.

Effect: Profane Gift

Source: Pathfinder Monster Core

Running this fight? Add the succubus to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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