Totenmaske
Creature 7- Perception
- +15; darkvision
- Languages
- Common, Necril
- Skills
- Acrobatics +15, Deception +17, Stealth +17, Thievery +15
- Str +4, Dex +6, Con +2, Int +1, Wis +2, Cha +3
- AC
- 24; Fort +15, Ref +17, Will +13
- HP
- 130, void healing; Immunities bleed, death effects, disease, paralyzed, poison
Void Healing
- Speed
- 40 feet
Melee ◆ jaws +18 (finesse, magical), Damage 2d6+7 piercing plus 2d6 void
Melee ◆ claw +18 (agile, finesse, magical), Damage 2d8+7 slashing
Drink Flesh ◆ (divine) Requirements The totenmaske hit the same creature with two claw Strikes this turn and is still adjacent to it
Effect The totenmaske drains flesh from the creature's body. The creature becomes Sickened 2 and Drained 1 unless it succeeds at a DC 25 Fortitude save (sickened 2 and Drained 2 on a critical failure).
Living Form ◆ (concentrate, divine, polymorph) The totenmaske takes the appearance of a Medium or smaller humanoid creature. This is either their form from before they became undead or the form of the last creature they successfully drained with Drink Flesh.
This doesn't change the totenmaske's Speed or the attack and damage bonuses for their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Shape Flesh (curse, divine) After spending 1 minute in contact with a Paralyzed, Unconscious, or willing creature, a totenmaske can reshape the target's face, causing flesh to cover vital features. The target can attempt a DC 25 Fortitude save to resist; a critical success grants temporary immunity to Shape Flesh for 24 hours. Each time the totenmaske Shapes Flesh, they choose one feature: ears (target becomes Deafened), eyes (target becomes Blinded), mouth (target can't speak or eat), or nose (target can't smell). A creature with both its nose and mouth sealed can't breathe and begins to suffocate. Changes are permanent until reversed by removing this curse, but the sealed flesh can be surgically opened with a successful DC 25 Medicine check that takes 1d4 rounds and deals 1d6 slashing damage per round.
Source: Pathfinder Monster Core 2