Tupilaq

Creature 7
  • Small
  • construct
Perception
+16; darkvision
Skills
Athletics +15
Str +2, Dex +6, Con +4, Int −5, Wis +3, Cha −5
AC
26 (22 when broken); Fort +17, Ref +15, Will +12
HP
90; Immunities mental

Construct Armor (Hardness 8) Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22.

Speed
40 feet, swim 40 feet

Melee ◆ jaws +19 (agile, finesse), Damage 2d8+5 slashing plus Grab

Primal Innate Spells DC 24, attack +16; 3rd fireball

Carver's Curse When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-rank primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is Fireball.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the tupilaq to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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