Tupilaq
Creature 7- Perception
- +16; darkvision
- Skills
- Athletics +15
- Str +2, Dex +6, Con +4, Int −5, Wis +3, Cha −5
- AC
- 26 (22 when broken); Fort +17, Ref +15, Will +12
- HP
- 90; Immunities mental
Construct Armor (Hardness 8) Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.
Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22.
- Speed
- 40 feet, swim 40 feet
Melee ◆ jaws +19 (agile, finesse), Damage 2d8+5 slashing plus Grab
Primal Innate Spells DC 24, attack +16; 3rd fireball
Carver's Curse When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-rank primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is Fireball.
Grab ◆
Source: Pathfinder Monster Core 2