Tripkee Scout
Creature 1- Perception
- +8; darkvision
- Languages
- Common, Tripkee
- Skills
- Acrobatics +7, Athletics +4, Nature +6, Stealth +7, Survival +6
- Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha −1
- Items
- dart (5), sickle, leather armor, net
- AC
- 16; Fort +7, Ref +9, Will +6
- HP
- 20
- Speed
- 25 feet, climb 20 feet, jungle passage
Melee ◆ sickle +9 (agile, finesse, trip), Damage 1d4+1 slashing
Ranged ◆ dart +9 (agile, thrown 20 feet), Damage 1d4+1 piercing
Hurl Net ◆ Requirements The tripkee is wielding a net in two hands
Effect The tripkee makes a ranged Strike (with a +9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is Off-Guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is Restrained instead. The DC to Escape (DC 16) the net is 16. A creature adjacent to the target can Interact with the net to remove it.
Effect: Hurl Net
Jungle Passage Tripkees ignore difficult terrain in forests and jungles.
Source: Pathfinder Monster Core 2