Tripkee Scout

Creature 1
  • Small
  • humanoid
  • tripkee
Perception
+8; darkvision
Languages
Common, Tripkee
Skills
Acrobatics +7, Athletics +4, Nature +6, Stealth +7, Survival +6
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha −1
Items
dart (5), sickle, leather armor, net
AC
16; Fort +7, Ref +9, Will +6
HP
20
Speed
25 feet, climb 20 feet, jungle passage

Melee ◆ sickle +9 (agile, finesse, trip), Damage 1d4+1 slashing

Ranged ◆ dart +9 (agile, thrown 20 feet), Damage 1d4+1 piercing

Hurl Net ◆ Requirements The tripkee is wielding a net in two hands

Effect The tripkee makes a ranged Strike (with a +9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is Off-Guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is Restrained instead. The DC to Escape (DC 16) the net is 16. A creature adjacent to the target can Interact with the net to remove it.

Effect: Hurl Net

Jungle Passage Tripkees ignore difficult terrain in forests and jungles.

Source: Pathfinder Monster Core 2

Running this fight? Add the tripkee scout to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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