Vampire Bat Swarm

Creature 1
  • Large
  • animal
  • swarm
Perception
+10; echolocation 20 feet, low light vision
Skills
Acrobatics +7, Athletics +4, Stealth +7
Str +1, Dex +4, Con +1, Int −4, Wis +3, Cha −3

Echolocation (Precise) 20 feet A bat swarm can use its hearing as a precise sense at the listed range.

AC
15; Fort +6, Ref +9, Will +6
HP
11; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3; Resistances bludgeoning 6, piercing 6, slashing 3

Swarm Mind

Speed
5 feet, fly 30 feet

Blood Feast ◆ Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 bleed damage.

Source: Pathfinder Monster Core

Running this fight? Add the vampire bat swarm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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