Undine Hydromancer

Creature 1
  • Medium
  • amphibious
  • human
  • humanoid
  • undine
Perception
+5
Languages
Common, Thalassic
Skills
Arcana +3, Athletics +3, Diplomacy +7, Intimidation +7, Nature +5, Survival +5
Str +0, Dex +2, Con +1, Int +0, Wis +2, Cha +4
Items
dagger
AC
15; Fort +4, Ref +5, Will +7
HP
15
Speed
25 feet, swim 25 feet

Melee ◆ dagger +7 (agile, finesse, versatile s), Damage 1d4 piercing

Ranged ◆ dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4 piercing

Primal Spontaneous Spells DC 17, attack +9; 1st create water, heal, hydraulic push; Cantrips (1st) caustic blast, detect magic, know the way, stabilize, tangle vine

Primal Focus Spells DC 17, attack +9; 1st elemental toss

Source: Pathfinder Monster Core 2

Running this fight? Add the undine hydromancer to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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