Vanara Disciple
Creature 1- Perception
- +6; low light vision
- Languages
- Common, Fey, Vanara
- Skills
- Acrobatics +7, Athletics +4, Religion +4, Stealth +7
- Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0
- Items
- bo staff, javelin (3)
Prehensile Tail The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.
- AC
- 19; Fort +5, Ref +9, Will +8
- HP
- 16
- Speed
- 25 feet, climb 15 feet
Melee ◆ fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d6+1 bludgeoning
Melee ◆ bo staff +4 (parry, reach 10 feet, trip), Damage 1d8+1 bludgeoning
Ranged ◆ javelin +7 (thrown 30 feet), Damage 1d6+1 piercing
Divine Innate Spells DC 13, attack +5; 1st pest form (monkey only)
Flurry of Blows ◆ Frequency once per round
Effect The vanara disciple makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Spring Up ◆◆ Requirements The vanara disciple is Prone
Effect The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.
Source: Pathfinder Monster Core 2