Suli Dune Dancer
Creature 1- Perception
- +5
- Languages
- Common, Petran, Pyric, Sussuran, Thalassic
- Skills
- Acrobatics +5, Deception +6, Diplomacy +7, Occultism +4, Performance +7, Society +4
- Str +2, Dex +2, Con +0, Int +1, Wis +0, Cha +4
- Items
- scimitar, tambourine (handheld musical instrument)
- AC
- 15; Fort +3, Ref +5, Will +5
- HP
- 16
Elemental Bulwark ⟲ Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait
Effect The dune dancer gain resistance 2 against the triggering damage
- Speed
- 25 feet
Melee ◆ scimitar +7 (forceful, sweep), Damage 1d6+2 slashing
Occult Spontaneous Spells DC 17, attack +9; 1st dizzying colors, soothe, sure strike; Cantrips (1st) detect magic, guidance, shield, telekinetic hand, telekinetic projectile
Distracting Dance ◆ (mental, visual) With a twirl of their body or with elaborate hand movements, the suli dune dancer attempts to distract a creature within 30 feet. The dune dance attempts a Performance check against the target's Perception DC.
Critical Success The target is Off-Guard and takes a –2 circumstance bonus to Perception checks until the end of the dune dancer's next turn.
Success The target is off-guard until the end of the dune dancer's current turn.
Critical Failure The dune dancer is off-guard against attacks from the target until the end of their next turn.
Elemental Assault ◆◆ Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element:
• Air electricity
• Earth bludgeoning
• Fire fire
• Metal slashing
• Water cold
• Wood vitality
Source: Pathfinder Monster Core 2