Shoki

Creature 9
  • Medium
  • monitor
  • psychopomp
Perception
+21; darkvision, lifesense 60 feet
Languages
Chthonian, Diabolic, Empyrean, Requian, Truespeech
Skills
Deception +20, Diplomacy +20, Intimidation +20, Occultism +16, Religion +19, Society +16, Stealth +14
Str +4, Dex +1, Con +4, Int +3, Wis +6, Cha +5
Items
staff, countless religious symbols

Lifesense 60 feet

Constant Spells

AC
27; Fort +19, Ref +14, Will +21; +1 status to all saves vs. magic
HP
150; Immunities death effects, disease; Resistances poison 10, void 10
Speed
25 feet

Melee ◆ staff +19 (monk, two hand d8), Damage 2d4+6 bludgeoning plus Shepherd's Touch

Divine Innate Spells DC 28, attack +20; 7th interplanar teleport (self and locked soul only, to the boneyard only); 6th spirit blast; 5th mind probe, heal; 4th read omens, holy light; 2nd calm, invisibility (at will, self only); Cantrips (1st) detect magic, frostbite, read aura, stabilize, vitality lash; Constant (5th) truespeech

Infuse Staff (divine) A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki and Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.

Shepherd's Touch A shoki's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.

Soul Lock ◆◆ (divine, incapacitation) Requirements The shoki doesn't have a soul locked within their staff

Effect The shoki attempts to capture the soul of a creature on the brink of death: an undead creature, a creature with the dying condition, or a creature that died within the last minute. The target must attempt a DC 32 Will save with the following results.

Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock.

Success The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes Doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes Enfeebled 2. If the creature is an incorporeal undead, it becomes Stupefied 2. The creature then becomes temporarily immune to Soul Lock for 24 hours.

Failure The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath or rejuvenate through any means, save for powerful magic, such a wish ritual. If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.

Source: Pathfinder Monster Core 2

Running this fight? Add the shoki to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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