Shoki
Creature 9- Perception
- +21; darkvision, lifesense 60 feet
- Languages
- Chthonian, Diabolic, Empyrean, Requian, Truespeech
- Skills
- Deception +20, Diplomacy +20, Intimidation +20, Occultism +16, Religion +19, Society +16, Stealth +14
- Str +4, Dex +1, Con +4, Int +3, Wis +6, Cha +5
- Items
- staff, countless religious symbols
Lifesense 60 feet
Constant Spells
- AC
- 27; Fort +19, Ref +14, Will +21; +1 status to all saves vs. magic
- HP
- 150; Immunities death effects, disease; Resistances poison 10, void 10
- Speed
- 25 feet
Melee ◆ staff +19 (monk, two hand d8), Damage 2d4+6 bludgeoning plus Shepherd's Touch
Divine Innate Spells DC 28, attack +20; 7th interplanar teleport (self and locked soul only, to the boneyard only); 6th spirit blast; 5th mind probe, heal; 4th read omens, holy light; 2nd calm, invisibility (at will, self only); Cantrips (1st) detect magic, frostbite, read aura, stabilize, vitality lash; Constant (5th) truespeech
Infuse Staff (divine) A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki and Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.
Shepherd's Touch A shoki's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.
Soul Lock ◆◆ (divine, incapacitation) Requirements The shoki doesn't have a soul locked within their staff
Effect The shoki attempts to capture the soul of a creature on the brink of death: an undead creature, a creature with the dying condition, or a creature that died within the last minute. The target must attempt a DC 32 Will save with the following results.
Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock.
Success The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes Doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes Enfeebled 2. If the creature is an incorporeal undead, it becomes Stupefied 2. The creature then becomes temporarily immune to Soul Lock for 24 hours.
Failure The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath or rejuvenate through any means, save for powerful magic, such a wish ritual. If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.
Source: Pathfinder Monster Core 2