Terror Shrike

Creature 4
  • Large
  • animal
Perception
+11; low light vision
Skills
Acrobatics +11, Athletics +12
Str +5, Dex +4, Con +3, Int −4, Wis +1, Cha +0
AC
20; Fort +13, Ref +12, Will +7
HP
60
Speed
60 feet

Melee ◆ beak +12 (reach 10 feet), Damage 2d8+5 piercing plus Tearing Clutch

Melee ◆ talon +12 (agile), Damage 2d6+5 piercing plus Knockdown

Sprint ◆◆ Frequency once per minute

Effect The terror shrike Strides three times in a straight line

Stunning Screech ◆ (auditory, emotion, fear, mental) The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.

Sudden Charge ◆◆ The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.

Tearing Clutch The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.

Knockdown ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the terror shrike to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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