Terror Shrike
Creature 4- Perception
- +11; low light vision
- Skills
- Acrobatics +11, Athletics +12
- Str +5, Dex +4, Con +3, Int −4, Wis +1, Cha +0
- AC
- 20; Fort +13, Ref +12, Will +7
- HP
- 60
- Speed
- 60 feet
Melee ◆ beak +12 (reach 10 feet), Damage 2d8+5 piercing plus Tearing Clutch
Melee ◆ talon +12 (agile), Damage 2d6+5 piercing plus Knockdown
Sprint ◆◆ Frequency once per minute
Effect The terror shrike Strides three times in a straight line
Stunning Screech ◆ (auditory, emotion, fear, mental) The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Stunned 1.
Critical Failure The creature is Stunned 2.
Sudden Charge ◆◆ The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.
Tearing Clutch The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.
Knockdown ◆
Source: Pathfinder Monster Core 2