Tripkee Rain-Caller

Creature 4
  • Small
  • humanoid
  • tripkee
Perception
+12; darkvision
Languages
Common, Tripkee
Skills
Acrobatics +10, Athletics +8, Jungle Lore +10, Nature +12, Stealth +10, Survival +12
Str +1, Dex +3, Con +2, Int +1, Wis +5, Cha +0
Items
dart (4), staff
AC
20; Fort +8, Ref +11, Will +14
HP
60
Speed
25 feet, climb 20 feet, jungle passage

Melee ◆ staff +9 (monk, two hand d8), Damage 1d4+4 bludgeoning

Ranged ◆ dart +12 (agile, thrown 20 feet), Damage 1d4+4 piercing

Primal Prepared Spells DC 21, attack +14; 2nd mist, summon elemental, water walk; 1st gust of wind, hydraulic push, thunderstrike; Cantrips (1st) electric arc, guidance, know the way, stabilize

Primal Focus Spells DC 21, attack +14; 1st tempest surge

Jungle Passage Tripkees ignore difficult terrain in forests and jungles.

Source: Pathfinder Monster Core 2

Running this fight? Add the tripkee rain-caller to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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