Shriezyx
Creature 4- Perception
- +11; darkvision, tremorsense (imprecise) 30 feet
- Skills
- Acrobatics +12, Athletics +12
- Str +3, Dex +5, Con +4, Int −4, Wis +2, Cha +0
- AC
- 21; Fort +13, Ref +12, Will +8; +1 status to all saves vs. mental
- HP
- 70; Weaknesses fire 6; Resistances poison 6
Pyrophobia If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes Frightened 1.
- Speed
- 35 feet, climb 15 feet
Melee ◆ fangs +13 (finesse), Damage 2d6+5 piercing plus Numbing Toxin
Melee ◆ claw +13 (agile, finesse), Damage 2d4+5 slashing
Clicking Scurry ◆ Frequency once per round
Effect The shriezyx Strides or Climbs, and then makes a claw Strike.
Flash Web ◆◆ The shriezyx's shoots a fleshy web at a target within 30 feet. The target must succeed at a DC 20 Reflex save or become Immobilized and exposed to numbing toxin. Due to the grotesque nature of the webbing, the target becomes Sickened 1 and can't reduce its sickened condition until it Escapes (DC 20).
Numbing Toxin (poison) Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Clumsy 1 (1 round)
Stage 2 1d6 poison damage and Clumsy 2 (1 round)
Stage 3 1d8 poison damage, clumsy 2, and Slowed 1 (1 round)
Source: Pathfinder Monster Core 2