Shriezyx

Creature 4
  • Medium
  • aberration
Perception
+11; darkvision, tremorsense (imprecise) 30 feet
Skills
Acrobatics +12, Athletics +12
Str +3, Dex +5, Con +4, Int −4, Wis +2, Cha +0
AC
21; Fort +13, Ref +12, Will +8; +1 status to all saves vs. mental
HP
70; Weaknesses fire 6; Resistances poison 6

Pyrophobia If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes Frightened 1.

Speed
35 feet, climb 15 feet

Melee ◆ fangs +13 (finesse), Damage 2d6+5 piercing plus Numbing Toxin

Melee ◆ claw +13 (agile, finesse), Damage 2d4+5 slashing

Clicking Scurry ◆ Frequency once per round

Effect The shriezyx Strides or Climbs, and then makes a claw Strike.

Flash Web ◆◆ The shriezyx's shoots a fleshy web at a target within 30 feet. The target must succeed at a DC 20 Reflex save or become Immobilized and exposed to numbing toxin. Due to the grotesque nature of the webbing, the target becomes Sickened 1 and can't reduce its sickened condition until it Escapes (DC 20).

Numbing Toxin (poison) Saving Throw DC 20 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Clumsy 1 (1 round)

Stage 2 1d6 poison damage and Clumsy 2 (1 round)

Stage 3 1d8 poison damage, clumsy 2, and Slowed 1 (1 round)

Source: Pathfinder Monster Core 2

Running this fight? Add the shriezyx to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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