Stone Lion

Creature 4
  • uncommon
  • Large
  • celestial
  • holy
Perception
+13; darkvision
Languages
Common, Empyrean, Telepathy 60 feet
Skills
Athletics +10, Intimidation +8, Meteorology Lore +11, Religion +13
Str +4, Dex +3, Con +3, Int +1, Wis +5, Cha +0

Telepathy 60 feet (aura, magical, mental)

Anchored Soul The lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.

AC
21; Fort +11, Ref +9, Will +13; +1 status to all saves vs. evil
HP
50; Immunities disease, paralyzed, petrified, poison

Bonded Vessel The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the lion. When the lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lion and the vessel. If the vessel is broken, the lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lion is instantly slain and can't reconstitute.

Reconstitution (divine) When the lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the lion re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the lion reforms in 3d4 days.

Speed
0 feet

Ferocious Roar ◆◆ (auditory, emotion, fear, mental, sonic) The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become Frightened 1.

Inhabit Vessel ◆◆ (manipulate) The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains

Immunities healing, nonlethal

Resistances physical 5 (except bludgeoning),

Speed 30 feet, and it gains the following Strikes:

• Melee ⟲ Jaws +14, Damage 2d6+7 bludgeoning plus Grab.

• Ranged ⟲ Stone Ball +13 (range increment 30 feet), Damage 2d4+7 bludgeoning.

Spirit Body When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).

Source: Pathfinder Monster Core 2

Running this fight? Add the stone lion to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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