Shambler Troop
Creature 4- Perception
- +7; darkvision
- Str +5, Dex +0, Con +3, Int −5, Wis +1, Cha −2
Slow A shambler troop is permanently Slowed 1 and can't use reactions.
- AC
- 18; Fort +11, Ref +8, Will +9
- HP
- 90, void healing; Thresholds 60 (3 segments), 30 (2 segments); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses area damage 5, slashing 5, splash damage 5, vitality 5
Troop Defenses Thresholds 60 (3 segments), 30 (2 segments)
Troop Movement
Void Healing
- Speed
- 20 feet
Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught ◆ ◆ to ◆◆
Frequency once per round
Effect The shamblers lash out at any enemies in their squares or within a 5-foot emanation (DC 18 basic Reflex save). The damage depends on the number of actions.
◆ 2d6+5 bludgeoning damage
◆◆ 2d6+9 bludgeoning damage
Source: Pathfinder Monster Core 2