Shambler Troop

Creature 4
  • Gargantuan
  • mindless
  • troop
  • undead
  • unholy
  • zombie
Perception
+7; darkvision
Str +5, Dex +0, Con +3, Int −5, Wis +1, Cha −2

Slow A shambler troop is permanently Slowed 1 and can't use reactions.

AC
18; Fort +11, Ref +8, Will +9
HP
90, void healing; Thresholds 60 (3 segments), 30 (2 segments); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses area damage 5, slashing 5, splash damage 5, vitality 5

Troop Defenses Thresholds 60 (3 segments), 30 (2 segments)

Troop Movement

Void Healing

Speed
20 feet

Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

Shambling Onslaught ◆ ◆ to ◆◆

Frequency once per round

Effect The shamblers lash out at any enemies in their squares or within a 5-foot emanation (DC 18 basic Reflex save). The damage depends on the number of actions.

◆ 2d6+5 bludgeoning damage

◆◆ 2d6+9 bludgeoning damage

Source: Pathfinder Monster Core 2

Running this fight? Add the shambler troop to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors