Phase Dragon (Young, Spellcaster)

Creature 9
  • Large
  • arcane
  • dragon
Perception
+20; darkvision, scent (imprecise) 60 feet
Languages
Common, Draconic
Skills
Acrobatics +19, Arcana +20, Athletics +17, Diplomacy +18, Lore (any two specific locations) +22, Nature +17, Occultism +18, Religion +17
Str +4, Dex +5, Con +3, Int +6, Wis +5, Cha +4
AC
27; Fort +15, Ref +20, Will +19
HP
120; Immunities immobilized, paralyzed, sleep

Shoo! ⟲ (arcane, teleportation) Trigger An enemy within 15 feet damages the dragon

Effect The dragon teleports the creature up to 15 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Location The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 5th, counteract modifier +20). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Speed
40 feet, fly 120 feet

Melee ◆ jaws +20 (magical, reach 10 feet), Damage 2d12+8 piercing

Melee ◆ claw +20 (agile, magical), Damage 2d8+8 slashing

Melee ◆ tail +18 (magical, reach 15 feet), Damage 2d10+8 bludgeoning

Arcane Prepared Spells DC 28, attack +20; 4th liminal doorway, unfettered movement; 3rd clairaudience, haste, safe passage; 2nd blur, dispel magic, humanoid form; 1st ant haul, force barrage, tailwind; Cantrips (1st) detect magic, figment, message, read aura, telekinetic projectile

Arcane Innate Spells DC 28, attack +20; 5th translocate; 4th flicker, translocate (at will); Cantrips (1st) detect magic, know the way, read aura

Dislocating Breath ◆◆ (arcane, teleportation) The dragon exhales a swirl of energy that pulls creatures apart, dealing 8d6 force damage in a 30-foot cone (DC 28 basic Reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 30 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.

Phase Jump ◆ (arcane, concentrate, teleportation) Frequency once per round

Effect The dragon teleports up to 60 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

Source: Pathfinder Monster Core 2

Running this fight? Add the phase dragon (young, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors