Phase Dragon (Young)
Creature 9- Perception
- +20; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic
- Skills
- Acrobatics +19, Arcana +20, Athletics +17, Diplomacy +18, Lore (any two specific locations) +22, Nature +17, Occultism +18, Religion +17
- Str +4, Dex +5, Con +3, Int +6, Wis +5, Cha +4
- AC
- 27; Fort +15, Ref +20, Will +19
- HP
- 120; Immunities immobilized, paralyzed, sleep
Shoo! ⟲ (arcane, teleportation) Trigger An enemy within 15 feet damages the dragon
Effect The dragon teleports the creature up to 15 feet away. The destination must be on the ground and in a space with no hazards.
Unerring Location The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 5th, counteract modifier +20). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.
- Speed
- 40 feet, fly 120 feet
Melee ◆ jaws +20 (magical, reach 10 feet), Damage 2d12+8 piercing
Melee ◆ claw +20 (agile, magical), Damage 2d8+8 slashing
Melee ◆ tail +18 (magical, reach 15 feet), Damage 2d10+8 bludgeoning
Arcane Innate Spells DC 28, attack +20; 5th translocate; 4th flicker, translocate (at will); Cantrips (1st) detect magic, know the way, read aura
Dislocating Breath ◆◆ (arcane, teleportation) The dragon exhales a swirl of energy that pulls creatures apart, dealing 8d6 force damage in a 30-foot cone (DC 28 basic Reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 30 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.
Draconic Frenzy ◆◆ The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.
Phase Jump ◆ (arcane, concentrate, teleportation) Frequency once per round
Effect The dragon teleports up to 60 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.
Source: Pathfinder Monster Core 2