Quetz Coatl

Creature 10
  • uncommon
  • Large
  • beast
  • couatl
  • holy
Perception
+21 detect alignment; darkvision
Languages
Common, Empyrean, Sussuran, Utopian, Telepathy 100 feet
Skills
Acrobatics +16, Arcana +19, Athletics +19, Diplomacy +22, Nature +22, Occultism +19, Religion +22, Survival +16
Str +7, Dex +3, Con +5, Int +6, Wis +5, Cha +5

Telepathy 100 feet (aura, magical, mental)

At-Will Spells

AC
30; Fort +19, Ref +19, Will +21
HP
175
Speed
15 feet, fly 50 feet

Melee ◆ jaws +23 (holy, magical, unarmed), Damage 2d10+13 piercing plus Grab plus Quetz Couatl Venom

Divine Innate Spells DC 29, attack +21; 7th interplanar teleport (self only); 5th breath of life, divine wrath, cleanse affliction; 4th vapor form, charm; 3rd mind reading (at will); Cantrips (1st) light, telekinetic hand, vitality lash

Greater Constrict ◆ 2d10+7 bludgeoning, DC 29 basic Fortitude

Quetz Couatl Venom (holy, poison) To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage

Saving Throw DC 29 Fortitude;

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Enfeebled 1 (1 round)

Stage 2 2d8 poison damage, enfeebled 1, and Off-Guard (1 round)

Stage 3 2d10 poison damage, Enfeebled 2, and off-guard (1 round)

Radiant Wings ◆◆ (divine, incapacitation, light, mental, visual) The quetz coatl spreads their multicolored wings and radiant plumage. Each enemy in a 30-foot emanation must attempt a DC 29 Will save.

Critical Success The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.

Success The creature is Dazzled for 1 round.

Failure The creature is dazzled for 1 minute.

Critical Failure As failure, plus if the creature is unholy, it is also Stunned 3.

Wrap in Coils ◆ Requirements The quetz couatl has a Medium or smaller creature Grabbed or Restrained in its jaws

Effect The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses Greater Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the quetz coatl to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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