Nymolus

Creature 10
  • uncommon
  • Large
  • aberration
  • amphibious
Perception
+22; darkvision
Languages
Aklo, Alghollthu, Common, Sakvroth, Thalassic, Truespeech
Skills
Athletics +22, Deception +22, Diplomacy +18, Intimidation +18, Lore (any five subcategories) +21, Occultism +21, Society +19, Stealth +18
Str +5, Dex +2, Con +4, Int +6, Wis +4, Cha +6
Items
memory crystal (3)

Inhabit Ugothol The nymolus spends 10 minutes with a willing ugothol to become enmeshed with the creature. The nymolus then fully inhabits the ugothol's body. While inhabited, the ugothol retains its mental abilities, but its body is completely controlled by the nymolus. The nymolus and ugothol each have an initiative count as if they were separate creatures. The nymolus can't use any ability that relies on their physical form while inhabiting the ugothol, but the nymolus can still perceive and cast spells normally. The two remain enmeshed until the nymolus uses the ugothol's Assume Form ability to separate them, or until the ugothol is slain. If the ugothol dies, the nymolus becomes Stunned 3 due to the force of the separation.

Replace Recollection The nymolus can spend 10 minutes to replace any memory with another memory they have access to via a memory crystal.

AC
28; Fort +20, Ref +15, Will +22
HP
190
Speed
15 feet, swim 60 feet

Melee ◆ claw +23 (agile, reach 15 feet, versatile p), Damage 2d10+10 bludgeoning plus Grab

Occult Innate Spells DC 30, attack +21; 6th rewrite memory, soothe; 5th mind probe, mirage; 3rd mind reading (at will), paralyze; 1st mindlink (at will); Cantrips (1st) daze, electric arc, guidance

Extract Memory ◆◆◆ (manipulate, mental) Requirements The target creature must be Grabbed, Paralyzed, Restrained, Unconscious, or willing; Efect The nymolus reaches into an adjacent creature's memory and extracts up to 10 minutes of the target's experiences, forming them into a memory crystal within the nymolus's brain. The target creature must attempt a DC 27 Will save to avoid losing its memory.

Critical Success The creature is unaffected.

Success The creature loses the target memory.

Failure The creature loses the target memory and is Confused for 1 minute.

Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an efect of at least 13th level or 7th rank.

Stunning Pulse ◆◆ (mental, occult) The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 Fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the nymolus to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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