Nosferatu Malefactor

Creature 10
  • uncommon
  • Medium
  • undead
  • unholy
  • vampire
Perception
+19; darkvision
Languages
Aklo, Common, Necril, Telepathy 60 feet
Skills
Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23
Str +5, Dex +7, Con +3, Int +7, Wis +5, Cha +3

Telepathy 60 feet (aura, magical, mental)

AC
30; Fort +17, Ref +21, Will +19
HP
135; Immunities death effects, disease, paralyzed, poison, sleep

Fast Healing 10

Void Healing

Speed
30 feet, climb 25 feet

Melee ◆ claw +23 (agile, finesse), Damage 2d10+11 piercing plus Plague of Ancients

Melee ◆ fangs +23 (finesse), Damage 2d12+11 piercing plus Drink Blood

Divine Innate Spells DC 29, attack +21; 6th dominate (at-will); 5th telekinetic haul

Change Shape ◆ (concentrate, divine, polymorph) The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. In this swarm form, the nosferatu can take an action to deal each enemy in the swarm's space 2d10 piercing damage with a DC 29 basic Reflex save. A creature that fails its save is also exposed to plague of ancients.

Command Thrall ◇ (auditory, divine, mental) Requirements One of the nosferatu's thralls is present and can hear the nosferatu

Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

Dominate ◆◆ (divine, incapacitation, mental, visual) The nosferatu can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood ◆ (divine) Requirements The nosferatu's last action was a successful fangs Strike

Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the nosferatu regains 13 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu but increases the creature's drained condition value by 1, killing the victim when it reaches Drained 5. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Nosferatu Vulnerabilities • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).

• Stake A magical wooden stake (such as one affected by a weapon potency rune, Runic Weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is Unconscious. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with Holy Water while the stake is in place, the nosferatu is destroyed.

• Sunlight If exposed to direct sunlight, a nosferatu immediately becomes Slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.

Plague of Ancients (disease, virulent) Saving Throw DC 29 Fortitude

Onset 1 day

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 and Enfeebled 2 (1 day)

Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)

Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)

Stage 5 Unconscious (1 day)

Stage 6 death

Plagued Coffin Restoration (divine, void) Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature that died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

Source: Pathfinder Monster Core 2

Running this fight? Add the nosferatu malefactor to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors