Rekhep

Creature 10
  • Large
  • archon
  • celestial
  • holy
Perception
+19; darkvision
Languages
Diabolic, Draconic, Empyrean, Utopian, Truespeech
Skills
Athletics +21, Diplomacy +19, Intimidation +19, Religion +19, Survival +17
Str +5, Dex +1, Con +7, Int +2, Wis +3, Cha +3
Items
lance

Constant Spells

AC
31 all-around vision; Fort +23, Ref +15, Will +19; +1 status to all saves vs. magic
HP
150; Immunities fear effects; Weaknesses unholy 10

All-Around Vision

Archon's Protection ⟲ Trigger An enemy damages the archon's ally and both are within 15 feet of the archon

Effect The ally gains resistance 15 to all damage against the triggering damage and the archon can make a Strike against the enemy.

Speed
30 feet, fly 60 feet

Melee ◆ holy lance +22 (deadly d8, divine, holy, jousting d6, reach 10 feet), Damage 2d8+11 piercing

Divine Innate Spells DC 27, attack +19; 4th translocate (at will); 2nd share life; 1st sure strike; Cantrips (1st) divine lance, message; Constant (5th) truespeech

Archon's Pursuit ◆◆ Frequency once per day

Requirements The rekhep saw another creature teleport within the last round and has at least one Translocate spell remaining

Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.

Courageous Switch When a rekhep uses their Translocate innate spell, they can choose to move into the space of a willing ally they can see within range. If they do, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast translocate.

Holy Armament (divine, holy) Any weapon gains the Holy rune while the rekhep wields it.

Living Shield ◆ The rekhep grants an adjacent ally a +2 circumstance bonus to AC until they're no longer adjacent or until the start of the archon's next turn, whichever comes first. When the rekhep uses Archon's Protection against an attack against the shielded ally, the rekhep gains the resistance and takes the damage rather than the ally.

Effect: Living Shield

Terrifying Smite ◆◆ (emotion, fear, mental) The rekhep makes a Strike against an enemy that has one of the rekhep's allies within its reach. On a hit, the target takes an additional 2d8 mental damage and is Frightened 2. The extra damage and frightened value are doubled on a critical hit.

Source: Pathfinder Monster Core

Running this fight? Add the rekhep to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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