Phistophilus

Creature 10
  • Medium
  • devil
  • fiend
  • unholy
Perception
+21; greater darkvision
Languages
Aklo, Chthonian, Common, Diabolic, Draconic, Empyrean, Sakvroth, Telepathy 100 feet, Truespeech
Skills
Arcana +19, Athletics +19, Deception +23, Diplomacy +21, Intimidation +21, Legal Lore +25, Religion +19, Society +19, Stealth +18
Str +3, Dex +4, Con +4, Int +7, Wis +5, Cha +5

Greater Darkvision

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
30; Fort +18, Ref +18, Will +23; +1 status to all saves vs. magic
HP
150; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10

Ward Contract A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.

Speed
25 feet

Melee ◆ binding contract +23 (agile, disarm, magical, reach 10 feet, trip, unholy), Damage 3d6+11 slashing plus Grab plus Infernal Wound

Melee ◆ horn +21 (magical, unarmed), Damage 3d10+11 piercing plus Infernal Wound

Divine Innate Spells DC 31, attack +23; 10th scrying (at will, see infernal investment); 7th interplanar teleport; 5th illusory scene, mind probe, sending (at will), translocate, fireball, lightning bolt, locate (at will); 4th peaceful bubble, translocate (at will), silence; 3rd mind reading (at will); Cantrips (1st) detect magic; Constant (5th) truespeech

Draft Contract ◆◆◆ (divine, manipulate) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a Wish ritual but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.

While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a Locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.

Infernal Investment A contract devil can cast a 10th-rank innate Scrying spell at will, but only to target a creature with which they have a contract.

The target automatically critically fails its save.

Infernal Wound (divine) The wounds from a contract devil's Strikes resist healing.

A spellcaster or item attempting to use healing magic on a creature suffering first attempts to counteract infernal wound (DC 29). If it is not counteracted, the healing has no effect.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the phistophilus to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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