Phistophilus
Creature 10- Perception
- +21; greater darkvision
- Languages
- Aklo, Chthonian, Common, Diabolic, Draconic, Empyrean, Sakvroth, Telepathy 100 feet, Truespeech
- Skills
- Arcana +19, Athletics +19, Deception +23, Diplomacy +21, Intimidation +21, Legal Lore +25, Religion +19, Society +19, Stealth +18
- Str +3, Dex +4, Con +4, Int +7, Wis +5, Cha +5
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 30; Fort +18, Ref +18, Will +23; +1 status to all saves vs. magic
- HP
- 150; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10
Ward Contract A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.
- Speed
- 25 feet
Melee ◆ binding contract +23 (agile, disarm, magical, reach 10 feet, trip, unholy), Damage 3d6+11 slashing plus Grab plus Infernal Wound
Melee ◆ horn +21 (magical, unarmed), Damage 3d10+11 piercing plus Infernal Wound
Divine Innate Spells DC 31, attack +23; 10th scrying (at will, see infernal investment); 7th interplanar teleport; 5th illusory scene, mind probe, sending (at will), translocate, fireball, lightning bolt, locate (at will); 4th peaceful bubble, translocate (at will), silence; 3rd mind reading (at will); Cantrips (1st) detect magic; Constant (5th) truespeech
Draft Contract ◆◆◆ (divine, manipulate) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a Wish ritual but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.
While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a Locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.
Infernal Investment A contract devil can cast a 10th-rank innate Scrying spell at will, but only to target a creature with which they have a contract.
The target automatically critically fails its save.
Infernal Wound (divine) The wounds from a contract devil's Strikes resist healing.
A spellcaster or item attempting to use healing magic on a creature suffering first attempts to counteract infernal wound (DC 29). If it is not counteracted, the healing has no effect.
Grab ◆
Source: Pathfinder Monster Core