Ofalth

Creature 10
  • Large
  • aberration
Perception
+18; darkvision
Languages
Common
Skills
Athletics +23, Stealth +19
Str +7, Dex +3, Con +6, Int −2, Wis +2, Cha −2

Refuse Pile When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC.

A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.

AC
31; Fort +22, Ref +17, Will +18
HP
170, filth wallow; Immunities disease, poison

Filth Wallow An ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.

Stench (aura, olfactory) 30 feet. DC 28 Fortitude

Speed
30 feet

Melee ◆ fist +23 (reach 10 feet, unarmed), Damage 2d12+13 bludgeoning plus Wretched Weeps

Ranged ◆ offal +19, Damage 2d10+9 bludgeoning plus Wretched Weeps

Wretched Weeps (disease) Saving Throw DC 26 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d4 persistent bleed every hour and Enfeebled 1 (1 day);

Stage 3 2d6 persistent bleed every hour and Enfeebled 2 (1 day)

Source: Pathfinder Monster Core

Running this fight? Add the ofalth to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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