Ofalth
Creature 10- Perception
- +18; darkvision
- Languages
- Common
- Skills
- Athletics +23, Stealth +19
- Str +7, Dex +3, Con +6, Int −2, Wis +2, Cha −2
Refuse Pile When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC.
A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.
- AC
- 31; Fort +22, Ref +17, Will +18
- HP
- 170, filth wallow; Immunities disease, poison
Filth Wallow An ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.
Stench (aura, olfactory) 30 feet. DC 28 Fortitude
- Speed
- 30 feet
Melee ◆ fist +23 (reach 10 feet, unarmed), Damage 2d12+13 bludgeoning plus Wretched Weeps
Ranged ◆ offal +19, Damage 2d10+9 bludgeoning plus Wretched Weeps
Wretched Weeps (disease) Saving Throw DC 26 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 persistent bleed every hour and Enfeebled 1 (1 day);
Stage 3 2d6 persistent bleed every hour and Enfeebled 2 (1 day)
Source: Pathfinder Monster Core