Phasmadaemon
Creature 17- Perception
- +29; darkvision, truesight 60 feet
- Languages
- Common, Daemonic, telepathy 100 feet
- Skills
- Acrobatics +31, Deception +31, Intimidation +33, Religion +29
- Str +8, Dex +8, Con +6, Int +3, Wis +4, Cha +6
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 39; Fort +31, Ref +26, Will +31
- HP
- 340; Immunities death effects, fear effects; Weaknesses holy 15
Frightful Presence (aura, emotion, fear, mental) 60 feet. DC 35 Will
Unending Terror Escaping fear near a phasmadaemon is no simple task. Creatures don't automatically reduce their Frightened condition while they are within the phasmadaemon's Frightful Presence aura. Instead, they must attempt a Will save at the end of their turn against the DC of the effect that caused the condition. On a success, the creature's frightened condition is reduced by 1.
- Speed
- 25 feet, fly 35 feet
Melee ◆ jaws +33 (magical, reach 10 feet, unarmed, unholy), Damage 3d10+19 piercing plus Grab
Melee ◆ claw +33 (agile, magical, reach 10 feet, unarmed, unholy), Damage 3d8+19 slashing
Divine Innate Spells DC 38, attack +30; 9th phantasmagoria, duplicate foe; 8th mask of terror; 7th shadow blast, vision of death; 6th shadow blast; 5th shadow blast, translocate; 4th nightmare (at will), translocate (at will); Constant (9th) truesight
Constrict ◆ 3d10+9 bludgeoning, DC 35 basic Fortitude
Consume Fear ◆ (emotion, fear, mental) Requirements The phasmadaemon has a creature Grabbed or Restrained
Effect The phasmadaemon feeds on the creature's mortality and innate terror, dealing 6d8 mental damage. The creature must attempt a DC 38 Will save.
Critical Success The creature takes no damage and manages to break free from the phasmadaemon's Grab.
Success The creature takes half damage.
Failure The creature takes full damage and increases their Frightened conditioned by 1, to a maximum of frightened 4.
Critical Failure The creature takes double damage and increases their frightened condition by 2, to a maximum of frightened 4. If the creature is already frightened 4, it must attempt a DC 38 Fortitude saving throw. If it fails, it's reduced to 0 Hit Points and dies. This effect has the death and incapacitation traits.
Inescapable Form The phasmadaemon can Squeeze through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The phasmadaemon can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.
Rend ◆ Claw
Grab ◆
Source: Pathfinder Monster Core 2