Ninkonda
Creature 17- Perception
- +29; darkvision, truesight 30 feet
- Languages
- Common, Empyrean, Truespeech
- Skills
- Acrobatics +27, Athletics +34, Diplomacy +34, Intimidation +30, Religion +28, Society +26
- Str +9, Dex +4, Con +7, Int +3, Wis +6, Cha +7
- AC
- 39; Fort +30, Ref +27, Will +33
- HP
- 350; Weaknesses unholy 15
Aura of Refection (aura, divine, holy, mental, visual) 60 feet. The ninkonda's mirror refects the weaknesses in creatures' souls. A creature that enters or starts its turn in the aura must succeed at a DC 36 Will save or be Dazzled and take a –2 penalty to Will saves against the ninkonda's abilities for 1 round.
Effect: Aura of Reflection
Reactive Strike ⟲
Refect Spell ⟲ Trigger The ninkonda is targeted by a ranged spell attack
Effect The ninkonda attempts to refect the spell with the mirror in their armor. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is refected back at the caster, who must roll a second ranged spell attack against their own AC to determine if the spell hits them instead.
- Speed
- 30 feet, fly 45 feet
Melee ◆ nailed fist +34 (agile, holy, magical, versatile p), Damage 2d8 piercing plus 2d6+17 bludgeoning
Ranged ◆ nail blast +34 (holy, magical), Damage 3d8+8 piercing plus 2d8 persistent bleed
Divine Innate Spells DC 38, attack +30; 8th pinpoint; 7th interplanar teleport (self only); 5th truespeech; 3rd ring of truth (at will); Cantrips (1st) divine lance, light; Constant (6th) truesight, truespeech
Nail Barrage ◆◆ (divine) The ninkonda sprays a mass of nails that deal 14d8 piercing damage in a 20-foot emanation with a DC 38 basic Reflex save. They can't use Nail Barrage again for 1d4 rounds.
Soul Reflection ◆ (divine, holy, mental, visual) The ninkonda aims the mirror in their armor at a creature Dazzled by their aura of refection to force the creature to gaze upon its past sins. The creature must succeed at a DC 38 Will save or become Slowed 1 for 1 round as it refects upon its actions (or 1 minute on a critical failure, as the creature's actions continue to weigh on it). A holy creature or a morally upstanding creature (as determined by the GM) uses the outcome that is one degree of success better than it rolled on its save. A creature that fails its save is then temporarily immune to Soul Refection for 1 minute.
Source: Pathfinder Monster Core 2