Kadamel

Creature 17
  • Medium
  • archon
  • celestial
  • holy
Perception
+34; darkvision, truesight 60 feet
Languages
Diabolic, Draconic, Empyrean, Utopian, Truespeech
Skills
Athletics +32, Diplomacy +30, Intimidation +32, Religion +34
Str +9, Dex +5, Con +7, Int +4, Wis +9, Cha +7
Items
stone shield

Stone Shield The kadamel can create a stone shield for defense, which grants a +2 circumstance bonus to AC and has Hardness 15, HP 120, and BT 60.

AC
40 all-around vision; Fort +29, Ref +26, Will +32; +1 status to all saves vs. magic
HP
300; Immunities fear effects; Weaknesses unholy 15

All-Around Vision

Archon's Protection ⟲ Trigger An enemy damages the archon's ally and both are within 15 feet of the archon

Effect The ally gains resistance 20 to all damage against the triggering damage, and the archon can make a Strike against the enemy.

Effect: Archon's Protection

Patience of Stone (aura, divine) 10 feet. Any enemy that ends its turn in the aura must succeed at a DC 36 Fortitude save or be Slowed 1 for 1 minute. If the creature succeeds, it's temporarily immune for 24 hours.

Shield Block ⟲

Speed
25 feet, fly 50 feet

Melee ◆ stone axe +32 (holy, magical, sweep), Damage 3d10+15 slashing plus 2d12 electricity

Ranged ◆ stone axe +32 (brutal, holy, magical, thrown 20 feet), Damage 3d10+15 slashing plus 2d12 electricity

Divine Innate Spells DC 38, attack +30; 8th planar seal; 7th interplanar teleport, blessed boundary, planar tether; 4th translocate (at will); Cantrips (1st) light; Constant (8th) truesight, truespeech, veil of privacy

Calcifying Cloud ◆◆ (divine, incapacitation) Requirements The kadamel hit with a stone axe Strike during its most recent action

Effect The kadamel's axe explodes into calcifying powder. The creature the axe hit and each non-archon creature in a 5-foot emanation must succeed at a DC 38 Fortitude save or become Slowed 1 for 1 minute. If the creature was already slowed by one of the kadamel's abilities, a failed save causes it to be Petrified permanently.

Guardian Glyph ◆ (concentrate) Frequency once per day

Effect The kadamel alters the inscriptions on their body to store an 8th-rank spell, choosing from Divine Decree, Divine Immolation, Divine Wrath, or Planar Seal. While storing the spell, the kadamel chooses an area they're guarding, typically a room containing a planar portal. When an intruder enters the area, the spell is cast automatically and expended. If the spell is targeted, it targets the triggering creature, and if it has an area, the area is centered on the triggering creature. Noticing the glyph requires a successful DC 38 Perception check. The glyph has an unlimited duration and ends if the kadamel uses this ability again or Dismisses the glyph.

Re-Arm ◇ (divine) The kadamel forms a new stone axe or stone shield in a free hand

Statue ◆ (concentrate) Until the next time they act, the kadamel appears to be a statue. They have an automatic result of 50 on Deception checks and DCs to pass as a statue. While remaining motionless in this way, the kadamel has fast healing 20.

Source: Pathfinder Monster Core 2

Running this fight? Add the kadamel to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors