Radiant Warden
Creature 17- Perception
- +30; darkvision
- Languages
- any one ancient language
- Skills
- Arcana +32, Astronomy Lore +36, Athletics +33, Occultism +32
- Str +9, Dex +6, Con +5, Int +6, Wis +5, Cha +0
- AC
- 40; Fort +32, Ref +29, Will +28
- HP
- 300; Resistances mental 15, physical 15 (except adamantine)
Gatekeeper Aura (aura, occult) 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become Sickened 1 and have its destination changed to a point of the radiant warden's choosing within the aura. On a successful save, the creature arrives as intended but is still sickened 1.
- Speed
- 30 feet, fly 30 feet
Melee ◆ hammer +32 (magical, reach 15 feet, shove), Damage 3d12+15 bludgeoning plus Radiant Blow
Ranged ◆ radiant beam +31 (force, magical), Damage 4d10+6 force
Occult Innate Spells DC 38, attack +30; 9th teleport; 8th pinpoint, collective transposition; 7th planar seal, wall of force; 5th translocate (at will)
Orrery ◆ (concentrate) Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.
Radiant Blast ◆◆ (force, occult) The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant Blast for 1d4 rounds.
Radiant Blow When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also permanently Blinded.
Source: Pathfinder Monster Core 2