Nuckelavee

Creature 9
  • Large
  • amphibious
  • fey
Perception
+16; low light vision
Languages
Aklo, Common, Fey
Skills
Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
Str +6, Dex +3, Con +4, Int +1, Wis +3, Cha +4
Items
bastard sword
AC
28; Fort +19, Ref +16, Will +20
HP
190; Immunities disease, poison; Weaknesses cold iron 10

Frightful Presence (aura, emotion, fear, mental) 30 feet. DC 25 Will

Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 acid damage to it and causing it to be Sickened 2.

A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).

Reactive Strike ⟲

Speed
40 feet, swim 40 feet

Melee ◆ bastard sword +21 (magical, reach 10 feet, two hand d12), Damage 2d8+12 slashing plus 1d6 poison plus Mortasheen

Melee ◆ jaws +20 (agile, unarmed), Damage 2d8+12 piercing plus 1d6 poison plus Mortasheen

Melee ◆ hoof +20, Damage 2d6+12 bludgeoning plus Mortasheen

Primal Innate Spells DC 28, attack +20; 5th control water; 3rd aqueous orb

Blight Breath ◆◆ (disease, poison, primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 void damage to living creatures in the area with a DC 28 basic Fortitude save. A creature that fails also takes 2d6 bleed damage.

The nuckelavee can't use Blight Breath again for 1d4 rounds.

Mortasheen (disease) The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants

Saving Throw DC 28 Fortitude

Stage 1 Carrier with no ill effect (1 day);

Stage 2 Drained 1 and Fatigued (1 day)

Stage 3 Drained 2 and fatigued (1 day)

Stage 4 dead

Trample ◆◆◆ Medium or smaller, hoof, DC 28 basic Reflex

Source: Pathfinder Monster Core

Running this fight? Add the nuckelavee to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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