Nuckelavee
Creature 9- Perception
- +16; low light vision
- Languages
- Aklo, Common, Fey
- Skills
- Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
- Str +6, Dex +3, Con +4, Int +1, Wis +3, Cha +4
- Items
- bastard sword
- AC
- 28; Fort +19, Ref +16, Will +20
- HP
- 190; Immunities disease, poison; Weaknesses cold iron 10
Frightful Presence (aura, emotion, fear, mental) 30 feet. DC 25 Will
Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 acid damage to it and causing it to be Sickened 2.
A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).
Reactive Strike ⟲
- Speed
- 40 feet, swim 40 feet
Melee ◆ bastard sword +21 (magical, reach 10 feet, two hand d12), Damage 2d8+12 slashing plus 1d6 poison plus Mortasheen
Melee ◆ jaws +20 (agile, unarmed), Damage 2d8+12 piercing plus 1d6 poison plus Mortasheen
Melee ◆ hoof +20, Damage 2d6+12 bludgeoning plus Mortasheen
Primal Innate Spells DC 28, attack +20; 5th control water; 3rd aqueous orb
Blight Breath ◆◆ (disease, poison, primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 void damage to living creatures in the area with a DC 28 basic Fortitude save. A creature that fails also takes 2d6 bleed damage.
The nuckelavee can't use Blight Breath again for 1d4 rounds.
Mortasheen (disease) The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants
Saving Throw DC 28 Fortitude
Stage 1 Carrier with no ill effect (1 day);
Stage 2 Drained 1 and Fatigued (1 day)
Stage 3 Drained 2 and fatigued (1 day)
Stage 4 dead
Trample ◆◆◆ Medium or smaller, hoof, DC 28 basic Reflex
Source: Pathfinder Monster Core