Mummy Pharaoh

Creature 9
  • rare
  • Medium
  • mummy
  • undead
  • unholy
Perception
+20; darkvision
Languages
Necril, plus any two languages they knew while alive
Skills
Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Str +5, Dex +2, Con +4, Int +0, Wis +5, Cha +5
Items
longspear
AC
27; Fort +19, Ref +15, Will +20; +1 status to all saves vs. vitality
HP
175, sacred wrappings, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses fire 10, water 10

Reactive Strike (Special) ⟲ The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.

Rejuvenation (divine) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.

Sacred Wrappings (divine) When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 Will save or become Doomed 1.

Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.

Undead Mastery (aura, divine) 100 feet.

Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

Effect: Undead Mastery

Speed
20 feet

Melee ◆ fist +20 (agile, unarmed), Damage 1d6 void plus 1d10+11 bludgeoning

Melee ◆ longspear +21 (magical, reach 10 feet), Damage 1d6 void plus 2d8+11 piercing

Sandstorm Wrath ◆◆ (concentrate, divine, earth, fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire damage and 5d6 slashing damage (DC 28 basic Reflex save).

The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds.

Veil of Sand ◆ (aura, divine, earth) Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are Concealed to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 basic Fortitude save

Veil of Sand ends if the mummy takes damage from their water weakness.

Source: Pathfinder Monster Core

Running this fight? Add the mummy pharaoh to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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