Poracha

Creature 4
  • uncommon
  • Medium
  • beast
Perception
+10; tremorsense (imprecise) 10 feet, darkvision
Languages
Common, Fey
Skills
Acrobatics +13, Athletics +9, Deception +11, Diplomacy +11, Stealth +13, Survival +10
Str +3, Dex +5, Con +3, Int +0, Wis +2, Cha +3

Tremorsense (Imprecise) 10 feet

AC
23; Fort +9, Ref +13, Will +10
HP
50; Weaknesses sonic 5
Speed
40 feet

Melee ◆ jaws +13 (finesse, magical, unarmed), Damage 2d6+7 piercing

Melee ◆ claw +13 (agile, finesse, magical, unarmed), Damage 2d4+7 slashing

Jaunt ◆ (move, primal, teleportation) The poracha teleports up to 40 feet to a location it can see.

It can't use Jaunt again for 1d4 rounds.

Object Meld ◆◆ (primal) The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense.

The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.

Source: Pathfinder Monster Core

Running this fight? Add the poracha to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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