Orca
Creature 5- Perception
- +12; echolocation 120 feet, low light vision
- Skills
- Athletics +14, Stealth +13
- Str +7, Dex +2, Con +5, Int −4, Wis +3, Cha +0
Aquatic Echolocation 120 feet An orca can use its hearing as a precise sense at the listed range, but only underwater.
Deep Breath An orca can hold its breath for 2 hours.
- AC
- 21; Fort +14, Ref +11, Will +12
- HP
- 75
- Speed
- 0 feet, swim 60 feet
Melee ◆ jaws +13 (unarmed), Damage 2d8+9 piercing plus Grab
Aquatic Ambush ◆ 30 feet.
An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it's Prone until it Crawls to return to the water.
Breach ◆◆ The orca Swims up to its swim Speed, then Leap vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
Grab ◆
Source: Pathfinder Monster Core