Poltergeist
Creature 5- Perception
- +11; darkvision
- Languages
- Common
- Skills
- Acrobatics +14, Intimidation +15, Stealth +14
- Str −5, Dex +5, Con +0, Int −1, Wis +2, Cha +4
Site Bound A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area
- AC
- 22; Fort +9, Ref +14, Will +13
- HP
- 55, void healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious, bleed; Resistances all damage 5 (except force or ghost touch or vitality or spirit) (double resistance vs. non magical)
Natural Invisibility A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
Rejuvenation (occult) When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Telekinetic Defense ⟲ Trigger A creature approaches within 10 feet of the poltergeist
Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Void Healing
- Speed
- 0 feet, fly 20 feet
Ranged ◆ telekinetic object +13 (magical, occult), Damage 2d12 untyped
Occult Innate Spells DC 23, attack +13; 3rd telekinetic maneuver (at will); Cantrips (1st) telekinetic hand
Frighten ◆ (concentrate, emotion, fear, incapacitation, mental) Requirements The poltergeist must be Invisible
Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.
At the start of its next turn, the poltergeist becomes invisible again.
Telekinetic Storm ◆◆ (concentrate, occult) The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
• When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
• When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 untyped damage on a failure, and no damage on a critical failure.
Source: Pathfinder Monster Core