Mandragora

Creature 4
  • Small
  • plant
Perception
+11 blood scent; low light vision
Languages
Chthonian, Common
Skills
Acrobatics +10, Athletics +10, Stealth +12
Str +2, Dex +5, Con +3, Int −1, Wis +2, Cha +0

Blood Scent A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

AC
21; Fort +11, Ref +13, Will +8
HP
60; Weaknesses fire 5; Resistances bludgeoning 5, electricity 5

Vulnerability to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn.

Speed
30 feet, burrow 10 feet, climb 30 feet

Melee ◆ jaws +14 (finesse, unarmed), Damage 2d8+4 piercing plus Grab

Melee ◆ thorny vine +14 (agile, finesse, reach 10 feet), Damage 2d4+4 slashing plus Mandragora Venom

Blood Drain ◆ Requirements The mandragora has a creature Grabbed or Restrained

Effect The mandragora drains blood from the creature it has grabbed or restrained, dealing 2d6 piercing damage (DC 21 basic Fortitude save). If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt for 1 minute. A creature that takes any damage from having its blood drained by a mandragora is Drained 1 until it receives any kind or amount of healing.

Mandragora Venom (poison) Saving Throw DC 21 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 1d6 poison damage, Confused, and stupefied 1 (1 round)

Stage 3 2d6 poison damage, confused, and and stupefied 1 (1 round)

Piercing Shriek ◆ (auditory, mental, primal) Frequency once per day

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a DC 23 Will save.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the mandragora to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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