Munsahir
Creature 2- Perception
- +8; darkvision
- Languages
- Common, Pyric
- Skills
- Athletics +7, Crafting +10, Intimidation +4, Plane of Fire Lore +6
- Str +3, Dex +1, Con +4, Int +2, Wis +2, Cha +0
- Items
- light hammer (5), warhammer, scale mail
- AC
- 17; Fort +10, Ref +5, Will +8
- HP
- 40; Immunities fire; Weaknesses cold 4
Heat of the Forge (aura, fire) 10 feet. A munsahir's skin radiates heat like forge fire. A creature that starts its turn in the area must succeed at a DC 16 Fortitude save or become Fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
- Speed
- 20 feet
Melee ◆ warhammer +9 (shove), Damage 1d8+3 bludgeoning
Melee ◆ light hammer +9 (agile), Damage 1d6+3 bludgeoning
Ranged ◆ light hammer +7 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning
Burning Touch (fire, primal) The munsahir's Strikes deal an extra 1d6 fire damage (included above). When the munsahir successfully performs a Grapple, Reposition, or Shove, they also deal 1d6 fire damage to their target.
Scorch ◆◆ (fire, primal) Requirements The munsahir is wielding a light hammer
Effect The munsahir shrouds the light hammer in flames and hurls it forward, dealing 2d6 fire damage to each creature in a 20-foot line (DC 16 basic Reflex save).
Source: Pathfinder Monster Core 2